![]() Ember is located in the southern section of Kenabres’ Market Square. Ember is an elf, neutral good, Stigmatized Witch whose curse grants fire magic but also a constant -4 attack penalty.Once they depart, players can ask Nenio to join the party. Certain answers will cause the cult members to either attack or flee the scene. If found, agree to her riddle contest against the confused cultists. Nenio is found randomly traveling through the streets of Kenabres, typically between Defender’s Heart and the Market Square. Nenion is a kitsune, true neutral, Wizard Scroll Savant focused on illusion magic but hindered in necromancy and abjuration.Anytime during Act 3, wander around the world map and one may randomly find Woljif in the entourage of cultists defeat or trick them and Woljif will return to the team. However, no matter the one’s action Woljif will go missing during the Act 2 main story mission A Blow from the Sky. Return to the main floor of the tavern and tell Irabeth to release Woljif into the party’s watch. Woljif is locked up in the cells under the Defender’s Heart tavern. Woljif is tiefling, chaotic neutral, Rogue Eldritch Scoundrel who mixes stealth with a bit of magic.Some companions are inside the first city of Kenabres and should be found before liberating the city in Pathfinder: Wrath of the Righteous. If done correctly, she will come to the player again in Act 4 and genuinely join. This is actually a trick, and players should reject her but let her leave unharmed. For those that selected Lann, Wenduag will comeback in Act 3 and offer to join the party. ![]() As mentioned above, players can only take Lann or Wenduag after the end of the Shield Maze. Wenduag is a mongrelman, neutral evil, Fighter built for archery.Later, he will come back in Act 4 to permanently join. Those that picked Wenduag will encounter Lann again in Act 3 as an adversary in Wenduag’s personal quest. After clearing the Shield Maze at the end of the Prologue, players can only choose to take either Lann or Wenduag for the next few chapters. Lann is a mongrelman, lawful neutral, Monk Zen Archer who unlike other Monks focuses on ranged weapons.She will automatically join up and stay unless dismissed. Like Seelah, Camellia will be found right in the underground caverns. She is both a good scout and potential tank. Camellia is half-elf, Shaman Spirit Hunter who wears a magic necklace to hide her real alignment.As a good natured paladin she will stick close to other righteous heroes, but will leave forever if one joins clearly evil Mythic Paths like Lich or Swarm That Walks. Seelah is the very first companion who will join after the player falls into Kenabres’ caverns. Seelah is a human, lawful good, Paladin of Iomedae built for melee combat.Four party companions will join near the start of Pathfinder: Wrath of the Righteous, but not all will stay.
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